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Turning a Gaming Montage Into YouTube Shorts

Cutting one long montage into several vertical Shorts that each stand on their own.

IEM Katowice 2018 stage (1)

Photo: Portal PcModpl, CC BY 3.0, via Wikimedia Commons

Why vertical cuts need their own context

A gaming montage shorts format demands that each clip stands alone without the viewer needing to recall the previous thirty seconds. When you slice a long horizontal highlight reel into vertical segments, the narrative flow breaks unless you deliberately select moments that begin and end with clear visual or audio cues. A long montage relies on pacing and cumulative tension; a short relies on immediate impact. If a clip starts mid-swing or ends before the kill confirmation, the viewer swipes away. You are not just cutting length; you are curating standalone moments. This requires a different mindset than editing a full match recap. You are looking for isolated peaks of action, not a continuous story.

Exporting the raw material

GamingCap is a Windows application that processes match recordings you already have on your drive. It does not record gameplay or overlay the game; it reads the kill feed after the session. The software identifies knocks and eliminations only when your exact in-game name is confirmed in the feed, ensuring teammates' kills are excluded. Each accepted moment becomes a ten-second clip. You review these clips and select the ones you want to keep. The selected clips export as a single MP4 file with the original game audio. This gives you a clean, horizontal highlight reel containing only your confirmed plays. The processing happens on your own PC, and recordings are never uploaded to a server. An internet connection is required only for sign-in.

Structuring the vertical segments

Once you have the exported MP4, you need to cut it into vertical Shorts. GamingCap does not crop to vertical, add music, or insert titles; it provides the raw clips. You must open the exported file in a video editor on your Windows PC. The tedious part is determining where to cut. Since each clip is ten seconds, you have a small window to find the most dynamic two to four seconds. Look for the moment of impact: the hit marker, the swing, or the elimination notification. Trim the beginning and end so the clip starts just before the action and ends just after the confirmation. Avoid long pauses. If a clip feels slow, shorten it. You are building a series of discrete, high-energy moments. Each should make sense without context. If a viewer drops in at any point, they should understand what just happened.

Reviewing and finalising

Detection is not perfect, so you must review every clip before exporting. Some moments may be missed, or the name confirmation might fail if the font is obscured. Check the audio levels; the original game audio is preserved, but it may be quiet. You might need to normalise the volume in your editor. Once the clips are cut and ordered, export them as vertical files. The aspect ratio should be 9:16 for most platforms. Do not add music unless you have the rights; the original audio often carries enough weight. Keep the text overlays minimal, if used at all. The goal is clarity. A clean, well-cut clip performs better than one cluttered with effects. The first 24 hours of using GamingCap is free with no card required. After that, the subscription is 199 rupees a month or 1,990 rupees a year in India. This cost covers the processing time on your machine, saving you the hours of manual scrubbing through full match recordings to find your name in the feed.